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Resident Evil Series Passes 91 Million Units, Devil May Cry at 20 Million; Capcom Outlines Strategy

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Resident Evil Series Passes 91 Million Units, Devil May Cry at 20 Million; Capcom Outlines Strategy

Today Capcom hosted the presentation of the financial results for the fiscal year ended on March 31, 2020, providing interesting information about its plans and the performance of its games.

In the gallery at the bottom of the post, you can check out some relevant presentation slides.

Capcom’s strategy for “stable growth” focuses on expanding its lineup of new titles (including the release of Monster Hunter: World’s expansion Iceborne) and extending the sales life of recent major games, in addition of re-releasing older games on current-gen platforms.

They’re also planning to promote further sales for Resident Evil 2 and Devil May Cry 5.

The firm is targeting a ratio of digital sales of 75.4% (of the net sales on consoles and PC) for the current fiscal year.

Capcom also aims to strengthen its eSport business and launch new mobile games using its own IP.

Among the elements forming the company’s competitive edge, we see regularly producing hit games of world-class quality thanks to its development capabilities, on top the efficient development environment including a cutting-edge research & development department and top-of-the-line tools.

Lastly, we get an update on the shipments of major series as of March 31. In parenthesis, you can find the numbers for the same series as of December 31, 2018 to better gauge their growth.

Resident Evil is at 91 million units shipped (up from 86 million), Monster Hunter is at 54 million units (up from 53 million), Street Fighter is at 42 million (no change), Devil May Cry is at 20 million (up from 17 million), Dead Rising is at 13 million (no change), and Dragon’s Dogma is at 4.4 million (no change).

 

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