This kicks off yet another saga of a looter-shooter’s quest to meet fan expectations. It’s a tough road, but we’ve seen The Division and Destiny come out stronger from it.
The latest update takes aim at loot, and more specifically inscriptions and masterworks, two key elements of obtaining exciting loot.
BioWare lead producer Ben Irvo honed in on the following issues as being the primary complaints had: inscriptions not being useful and the need to grind out lots of masterworks as a result of that first problem.
Irvo identified two possible solutions. Either making the inscriptions more reliable, or reducing the cost to craft masterworks to make the grind less grueling and decided to say heck with it and just do both.
Inscriptions are now better for the items they are on
This applies to new items earned in Anthem (not existing ones in your Vault)
If an inscription applies only to the item it is on (gear icon), it will be useful to that item. Otherwise the inscription will provide a Javelin wide benefit
For example, an Assault Rifle will not have an item specific +pistol damage inscription. It may have a +electric damage suit wide inscription (cool for a lightning build)
Some more information below
Removed uncommon (white) and common (green) items from level 30 drop tables
This was a highly requested change and we agree, so that’s that.
We have reduced the crafting materials needed to craft a masterwork from 25 masterwork embers to 15 masterwork embers
As you salvage or harvest, you should be able to craft more masterwork items to get the inscriptions you are looking for
Now that inscriptions are more relevant to their item, this should yield better results for players
I want to say that it’s surprising that Anthem is already needing to be patched to fix mistakes, but I’ve seen it so many times this generation that I’m now numb to it.
That said, props to BioWare for at least not wasting time going right after some of the issues Anthem has.
Anthem has the nuts and bolts to do some really great things thanks to its fantastic combat and movement which is honestly the part that’s harder to fix if its broken from the get go.
It just needs to now nail down the rest of the game around it to survive in such a competitive genre.
We’ll see how that goes over the coming months.