Games That Did Even Better After Their Initial Release
The Elder Scrolls Online
Unlike most games in the Elder Scrolls series, The Elder Scrolls Online was met with a tepid reaction when it was announced. A mandatory monthly subscription model wasn’t very appealing to gamers in 2014, as the vast majority of games – even on PC – had long since abandoned the layout in favor of season passes and DLC.
Couple this premium with bugs and a small scope in comparison to other MMORPG games and it’s no surprise that TESO didn’t do well upon release. It was back to the drawing board for Bethesda, as they had to come up with some new ideas to turn around the game.
The changes started by implementing Tamriel Unlimited, an update that ditched the necessity to have a subscription to play Elder Scrolls Online. Instead, players could now purchase the game alone and also have access to an additive feature called ESO plus.
ESO plus granted access to all current and future DLC, as well as in-game perks and multipliers for as long as the subscription was active. That DLC opened up the world immensely, adding multiple locations, stories, and guilds, all of which helped give the setting that missing Elder Scrolls ambiance.