5 Features Anthem Needs Now to Keep People Playing

Features Anthem Needs Straight Away

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More Varied Enemies and Objectives

Enemy diversity is a big deal for any game, whether it’s single player or multiplayer. At the moment, this is definitely one of the problems that plagues Anthem as you’ll be fighting the same enemy types time and time again.

Anthem’s core combat is phenomenal, but even the best combat can start to wear thin when you go up against the same enemy types with the same tactics. Scars and outlaws make up the bulk of these enemies, and they’re the grunts you’ll be going up against in almost every mission in the game.

Enemies like the Dominion and Elementals help shake things up a little bit, but the hard truth is that you’ll quickly get familiar with plowing through hordes in the same kinds of missions. To make matters even worse, Anthem also has a lack of diversity in its objectives and missions structure.

Go to a point, kill enemies, repeat. Go to a point, collect a resource, repeat. The objective structure serves its purpose, but Anthem could easily benefit from the introduction of wildly different mission structure. Put more puzzle-solving elements into the game, or force teams to split up and hold off enemies in different areas.

Hopefully, BioWare really makes a point of providing great post-launch support for Anthem. The game’s post-launch plan is, sadly, very ambiguous at this point. However, if the game can introduce world-shaking events that introduce entirely new factions or enemy armies, that could go a long way to fixing its variation problems.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,