5 Big Gameplay Changes in Resident Evil 2 Remake
No Zapping System
Resident Evil 2 revolves around two characters, Claire Redfield and Leon Kennedy, who each share their own experiences in Raccoon City. Capcom devised the zapping system on the PS1, which made it so that players could experience both sides of the same story.
Moreover, any choice you made during your first playthrough would eventually carry over to your second run. Getting too greedy with items could mean that you’ll lose out when you eventually play as Leon or Claire later on. It was an ingenious system back at the time, although Capcom went and removed it in the Resident Evil 2 remake.
Players can still experience both sides of the story, although the Leon/Claire B leaves a lot to be desired. Apart from some minor changes, both the A and B campaigns play pretty much the same. Bringing back the zapping system could have given us two different sides to the story, but Capcom fell flat on that front.