Beautiful Graphics That Couldn’t Save a Game
Star Wars Battlefront II
Everything EA said about Star War Battlefront II sounded perfect: a brand new story in the Star Wars universe told from the perspective of the Empire, improved multiplayer and actual space combat. Above all of this, though, Star Wars Battlefront II looked like a Star Wars movie that you could actually play. From the characters to the environments to the set pieces —this game solidified itself as one of this generation’s prettiest games.
All of this was too good to be true, though.
Days leading up to the game, the now-infamous loot box controversy happened, certainly dampening sales. On top of that, this brand new story from the perspective of the Empire only lasted a few hours total, with less than half of the campaign spent as an Empire soldier —in the most predictable fashion, your character, Iden Versio, switched sides and became a rebel.
Furthermore, the multiplayer still contained all of the mistakes of 2015’s Star Wars Battlefront (and we still don’t have a Conquest mode damnit!). Despite how pretty this game was, it failed to be a great, or even good, game.