Assassin’s Creed Odyssey Needed These 4 Changes to Be Perfect
Better Variety in Side Quests
One of my biggest complaints while playing through Assassin’s Creed Odyssey was the lack of variety when it came to main and side quests. Odyssey is a large open world game, but when you take on quests for NPCs, you’re always doing the same thing over and over again.
Most missions require you to travel to a specific area, and then kill a bunch of dudes. Sometimes you’ll get a bit of variation —maybe you’ll need to steal an item from a chest in a well-guarded fort, or rescue an NPC and get them out of there. But it’s always the same formula. Go to a guarded area, get something, get out.
Usually, you’ll have to kill some people. The stories told through the side quests are usually quite fleshed out and interesting, but they’re just not that interesting to actually play.
Past games in the series were better at trying to provide a bit more variety. Love them or hate them, at least the stealth and pickpocketing/ eavesdropping missions served as a nice break from all the assassinating. It would’ve also been nice to see a return of the epic chase sequences that used to be commonplace in the Assassin’s Creed series. For all the things that Odyssey got right, it really messed up when it came to mission variety.