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Nintendo Reveals Classic, Stamina Modes Coming to Super Smash Bros. Ultimate

Super Smash Bros. Ultimate Exclusives

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Nintendo Reveals Classic, Stamina Modes Coming to Super Smash Bros. Ultimate

Along with a slew of new characters, stages and assist trophies, Super Smash Bros. Ultimate will also offer players special modes of play to mix up the usual gameplay and mechanics.

Revealed during Nintendo’s latest Nintendo Direct on Aug. 8, Ultimate will feature both the return of Classic Mode and Stamina Battles. In classic mode, players take on a gauntlet of specific enemies based on the character they’ve chosen, fighting to reach the end without depleting their stock of lives. The mode’s difficulty can be adjusted up and down, with the higher difficulty providing better rewards for every completion.

Stamina Battles, meanwhile, flip the traditional Smash Bros. health percentage system and instead give players a set amount of health to hold onto. Should players deplete an opponent’s health by landing enough hits, their character will be knocked out of the battle, leaving the remaining players to duke it out.

These reveals come in addition to several new character and feature announcements from the latest Nintendo Direct. In addition to Simon and Richter Belmont of the Castlevania series, Chrom of Fire Emblem Awakening, Dark Samus of Metroid Prime and King K. Rool of Donkey Kong Country all making appearances as playable characters in Super Smash Bros. Ultimate, the game will also feature a number of new assist trophies and stages. The game’s soundtrack will also be playable outside of the game, allowing the switch to act as a portable music player.

Super Smash Bros. Ultimate is set to hit store shelves on Dec. 7 exclusively for the Nintendo Switch. For more on the game, check out the game’s original gameplay trailer from this year’s E3.

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