Deadly Premonition
Deadly Premonition is wild. There is no other way to explain it, really. Directed by industry eccentric Hidetaka Suehiro, the game begins with players assuming the role of Special Agent Francis York Morgan as he investigates a strange murder in Greenvale, Washington. The Twin Peaks similarities do not stop there.
Following the story’s vanilla start, it eventually ascends into a Lynchian fever dream. Running parallel to the story’s genius is gameplay that barely functions; the combat is clunky, driving feels ridiculously stiff, and the game’s foundation is a buggy mess. Deadly Premonition’s tacked together gameplay adds to its uncanny story, however. If the title had great gameplay, it would almost detract from its story’s aim to divert from expected industry norms.