Cyberpunk 2077

5 Ways Cyberpunk 2077 Looks to Redefine Open-World Gaming

Cyberpunk 2077 developers CD Projekt Red are no strangers to huge open world games. Their last title, The Witcher 3, featured an in-game world that totaled a whopping 52 square miles. While much of the land was made up of forest and trails, every inch was filled with personality. Be it the animals, raiders, monsters, and small towns that made up the wildlife or the cavalcade of unique races, classes, and characters that lived in the massive cities of Novigrad and Beauclair, not a square inch of the game’s world was wasted.

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What is most impressive about the listed above feats is that CD Projekt Red managed to do it all within the boundaries of a game set within a medieval time period. Cyberpunk 2077 isn’t going to have those limits. Instead, it’ll benefit from being able to create its own crazy setting. From what we have seen so far, that creativity will be on full display, making it poised to be one of the most unique open-world titles ever created. Here are a few things that Cyberpunk 2077 may serve as an influence for when it comes to future games in the genre.

Crowd and Community System

One of the main goals of any open-world RPG is to provide a bit of scope. At first, that meant a large map with a lot of different things spread throughout, usually collectibles. Then games started adding bustling crowds, including unique conversations between NPCs among it, in order to simulate a more realistic experience. Quantity versus quality soon became a glaring issue though, one that Cyberpunk looks to fix.

Cyberpunk 2077 will work off a unique crowd and community system. Instead of conversations and actions that only exist because they were triggered by your character’s arrival, the NPCs live their lives in a full day and night cycle. And while many are labeled as simple Dirtgirls or Dirtboys, each has distinct features and actions, ones that don’t solely revolve around the fact that V is present.


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Author
Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.