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Kingdom Come: Deliverance Patch Introduces Over 200 Bug Fixes

kingdom come: deliverance
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Kingdom Come: Deliverance Patch Introduces Over 200 Bug Fixes

Kingdom Come: Deliverance just got a massive new patch today that should help make it run a bit better, especially considering it features a whopping 200 bug fixes. It had previously been suffering from quite a few problems ever since its launch, with issues concerning memory and performance, and the result was a cavalcade of bugs that plauged users.

The new patch includes new features as well, like lore books, ways for you to access loot previously lot, and even a way to wash away any sins you’ve accumulated at churches. There’a a lot going on in Kingdom Come: Deliverance, as always.

If you’re a Kingdom Come fan and looking forward to playing through a version of the game with fewer issues, you’re in luck, as these changes have been updated and should be live now for your game. Here are the official patch notes:

New features:

  • Henry can now wash away his sins by buying indulgences in
  • churches.
  • Physically simulated women’s clothing added.
  • We scattered 16 new lore books around the world.
  • Any forgotten or despawned quest items will now be moved to the
  • gravedigger’s chest and the player will be notified via new quest”Lost
  • and Found”.

Fixed issues:

  • Guards no longer drop halberds. All previously dropped halberds
  • deleted. This should fix many performance and camera twitching
  • issues.
  • Several bugs that caused abnormal CPU usage fixed. This should
  • improve performance for many players.
  • Optimized lighting in battles should give the player few more FPS.
  • Several crashes at the beginning of the first two quests fixed.
  • Any remaining issues with going through doors should be fixed.
  • Slow loading of detailed textures after long game sessions fixed.
  • Archery tournament no longer causes inability to save.
  • Infinite fader in archery tournament will no longer appear.
  • Three more activities now have initial map markers.
  • The game now autosaves on completion of most of the quests.
  • The game now consistently autosaves before critical story events.
  • Several helmet shadows added. Should fix any odd shadows of
  • player
  • Many endless faders after dialogues fixed.
  • NPCs now can swap weapons from melee to ranged faster.
  • NPCs now reacts to player aiming at them with a bow and will try to
  • get to him faster, instead of only reacting to being shot at as
  • previously.
  • NPCs being aimed at or shot at will no longer approach the player in
  • a straight line.
  • A bug that prevented the player from talking to Father Godwin in
  • Mysterious Ways fixed.
  • Corrupted autosave at the start of “Homecoming” quest fixed.
  • It is no longer possible to stealth-kill NPCs in narrow spaces without
  • playing the animation.
  • Cages in the quest “A Bird in the Hand…” should no longer disappear.
  • Any players with the quest in progress will have the quest reset.
  • Master Karel now correctly goes to play dice in the evenings. So the
  • player can win all his money in “Rocketeer” quest.
  • Executioner Hermann no longer keeps beating the player
  • unconscious when he is angry.
  • Tutorial for axe and mace master strikes fixed.
  • Miller Peshek can no longer get stuck in lockpicking tutorial.
  • It is no longer possible to lockpick Peshek’s tutorial trunk before
  • starting the tutorial, which was causing the tutorial to fail.
  • Novice Antonius should no longer get stuck after saving while he
  • investigates the blood.
  • Talking to Antonius before passing out from poison no longer ends in
  • infinite fader.
  • When the player is ambushed during fast travel he will be placed
  • much closer to the enemies.
  • Parts of Rattay Rathaus are now properly locked.
  • Killing important NPCs during “Sheep in Wolf’s Clothing” quest now
  • properly fails the quest.
  • Erik now has lower RPG stats and is easier to persuade. This should
  • make the achievement/trophy Freud easier to achieve.
  • The player can no longer evade some crimes by being mounted on a
  • horse.
  • Knocking out Margaret during “Sheep in Wolf’s Clothing” can no longer
  • break the quest.
  • Killing the scouts near the mines before “The King’s Silver” quest no
  • longer causes infinite fader in that quest.
  • Loading the autosave from “The King’s Silver” quest will no longer skip
  • one of the cutscenes in that quest.
  • Final skirmish in “Robber Baron” quest no longer fails to start.
  • The player no longer has the option to fix the leg of one of the
  • wounded if the wounded NPC is dead, which cause the game to
  • freeze.
  • It is no longer possible to drop off the horse in “Run!” quest when the
  • player skips the cutscene.
  • Encouraging Procopius to have his tooth pulled now works even when
  • the player has “Rocketeer” quest started.
  • Objective now properly fails and gives more information in the journal
  • in “The House of God” quest when the player doesn’t meet Zmola at
  • the scaffolding.
  • “Gallows Brothers” quest can now be properly finished even when the
  • player steals the money in Talmberg.
  • Hidden places in the monastery where the player could access his
  • horse inventory removed.
  • NPCs should no longer sink into terrain on collision in Rattay.
  • It is now always possible to knock on the bathhouse door in the “Next
  • to Godliness ” quest.
  • Saving the game while carrying a corpse no longer makes NPCs see
  • the corpse even after the player drops it.
  • Fritz and Matthew are no longer frightened by corpses during “A Rock
  • and a Hard Place” quest.
  • Any successful transaction now slightly raises reputation with traders
  • based on the transaction amount – only up to 75 reputation.
  • Ambushers now carry torches at night.
  • The player is now officially allowed to hunt in the forest after being
  • named Master Huntsman.
  • The probability of ambush by just one stronger opponent is now much
  • higher.
  • It is no longer possible to kill your opponents in “Chumps” minigame
  • without triggering crime.
  • There should be more chatter dialogues between NPCs about the
  • deeds the player did.
  • And 200 other bugs fixed.

Author:

Brittany Vincent is the former News Editor at Twinfinite. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.

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