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Sega’s Video Game Profits Increased By Over 30 Percent Last Year

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Sega’s Video Game Profits Increased By Over 30 Percent Last Year

Last year was a good year for Sega video game wise, as the company recently shared its financial results for the fiscal year that ended on March 31, 2018. The publisher saw a whopping 32.8 percent increase, ¥14.8 billion ($135 million), over earnings from the previous fiscal year, despite the number of new releases being less than projected. Translated into number of copies, Sega sold 17, 330,000 last year, versus 10,280,000 in the previous fiscal year.

Sega mentioned a number of mobile and packaged game releases as contributing to the increase, including Dx2 Shin Megami Tensei Liberation Sonic Mania, Sonic Forces, and Persona 5. In particular, worldwide sales of Persona 5 have now topped 2 million. Of course, the fiscal year also saw the release of games like Yakuza Kiwami in the west and Yakuza Kiwami 2 in Japan, Radiant Historia: Perfect Chronology, Puyo Puyo Tetris, and Valkyria Revolution.

Sega also saw strong performances for amusement machines, including the UFO Catcher series, and the animated film and toy field, thanks in part to a strong debut from the film Detective Conan: Crimson Love Letter. Due to all of this, net sales from the Entertainment Contents segment were up 1.2 percent overall from the previous fiscal year.

Looking forward to the fiscal year ending on March 31, 2019 Sega said,

“With regard to the Entertainment Contents Business, centering on the field of digital game software, multiple new titles including mainstay titles will be launched, with the aim of further growth in profitability.

In the field of digital game software, the Group plans to launch 12 new titles including the new series for smartphone devices “kotodaman,” and the soccer club management simulation game “Pro Soccer Club wo Tsukurou! Road to World.”

In the packaged game software field, on top of further strengthening the global development of domestic titles, the Group will continue aiming for growth in profitability through creating new IPs and sales of catalog titles.”

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