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3 Things Darks Souls Remastered Gets Right, And 1 Thing It Doesn’t


3 Things Darks Souls Remastered Gets Right, And 1 Thing It Doesn’t

Unveiled just a couple of months ago, Dark Souls Remastered has gotten a lot of fans very excited, and for good reason. It’s no secret that the console and PC versions of the game were pretty subpar, with the PC version being shockingly underwhelming without the handy DSFix mod, and the frame rate going straight to the toilet whenever you entered Blighttown. Early previews of the game went out earlier this week, and we’re here to break down everything new that’s coming to Dark Souls Remastered, as well as an overview of some elements that will remain the same.

It’s Prettier

This one’s pretty much a given. With Dark Souls Remastered, From Software’s beloved title is coming to current-gen consoles (including the Switch), and it’ll be playable in 60fps and 4K resolution. The graphical updates won’t be as pronounced in the Switch version, but even so, this is exciting news. Boosted by these visual upgrades, we can be sure that Dark Souls Remastered is going to look way better than the original did on PS3 and Xbox 360. In some ways, it might even look better than the PC version of the game with the DSFix mod on.

Souls lore enthusiast VaatiVidya posted some video footage of the game, highlighting the little visual changes that were included in Dark Souls Remastered. Environments are much more detailed and dynamic now, lending Lordran a heightened sense of realism and immersion. Bonfire sparks actually look much more realistic, wind effects are gorgeous, and the lighting definitely looks to be vastly improved over the original. As pretty as the DSFix PC version of the game could be, the little details that have been added to the Remastered version definitely help to enhance it greatly.

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