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Former Halo Director Announces Scavengers, a Multiplayer Survival Shooter


Former Halo Director Announces Scavengers, a Multiplayer Survival Shooter

Former Halo and Battlefield developers have announced a new multiplayer survival shooter called Scavengers. This will be the first project from independent studio Midwinter Entertainment, which is headed by Josh Holmes, the former studio head and creative director of 343 Industries.

Described as “co-opetition,” Scavengers is a third-person shooter that is looking to change the way players think about and experience competition and cooperation in multiplayer shooters. The game is being developed using Unreal Engine and will be powered by SpatialOS. The design for Scavengers was also inspired by Halo 5’s Warzone mode, in which players were split into teams while fighting off enemy AI’s and gathering resources.


In Scavengers, players are put into a “winterized” world in the near future, where a mysterious virus has been infecting everything across the planet. In a similar vein to Warzone, teams must compete against each other in order to find scarce resources in a world that is overrun with artificial intelligence.

In the announcement video, Holmes explains the Midwinter team is trying to present a “large, rich open-world environment” with Scavengers, which is something 343 Industries tried to do with Halo 5 Warzone, but was ultimately limited by hardware capabilities. It seems Midwinter is now trying to leverage those large-scale ideas for Scavengers using the power of SpatialOS, and creating a unique mix of PVE and PVP.

Co-Founder and Director of Midwinter, Fredrik Persson, says one of the big themes of the studio is togetherness and that concept will be present throughout Scavengers. “We want to make sure players play together and build relationships in the game.”

As it was just announced, there is no release date for the game or any information as to which platforms we will be able to play it on. Check out the announcement trailer below.



This post was originally written by Victoria Morrow.


Several of Twinfinite's staff likely contributed heavily to this article, so that's why this byline is set. You can find out more about our colorful cast of personnel over in the The Team page on the site.

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