8. Plasma
Ever had one of those dreadful moments where someone rubs their feet on the carpet, and then pokes you on the arm, unleashing a static shock from which you may never fully recover? This is like the souped up version of that, basically. Kirby stores up his plasma charge by frantically stabbing at the control pad, gradually surrounding himself with a mighty, crackling shield. He then unleashes a projectile, the size and power of which dependent on how much he was able to charge it.
Unlike the other abilities on this list, Plasma also gets a lot of bonus points for the corresponding enemy/helper that yields it. Plasma Wisp looks like a floating green flame with hands, and unlike any other buddy in the game, is freely able to fly around the screen, uninhibited by lame concepts like gravity or logic. It’s the ultimate representation of the laziness that dwells within us all: a character in a platforming game that does no platforming whatsoever. It has been given the chop for the much less compelling Plugg in Star Allies, which is fairly faithful to the nature of the Plasma Wisp. Couldn’t even be bothered coming back for its own damned ability.