It’s Not Entirely Accurate
As games go, Kingdom Come: Deliverance is very historically accurate. Despite this, though, it is exactly that, a game. While making the game, Warhorse Studios had to walk a tightrope between realism and fun, leading to some interesting design decisions being made. Much of the game’s assets were already designed before Historian Joanna Nowak came onto the project, meaning that they simply had to stay in the game. The dark forests which surround the villages are particularly unlikely, given that the area is a silver production town, meaning that many of the trees would have been cut down for fuel.
Systems like swordplay and dialogue have also been slightly modernized to increase the speed and accessibility of the game. Where possible, the game is grounded in history, particularly in characters and clothing, but every now and then, an allowance is made to help make the game more playable. You could obviously argue that including things like a save system and excessive inventory slots also mar the game’s historical accuracy but honestly, would you really want to play a game completely rooted in realism?