Kingdom Come: Deliverance puts players into an unforgiving and historically accurate depiction of The Holy Roman Empire. It’s a different kind of RPG in its devotion to realistic role-playing mechanics over fantasy, featuring slow and methodical combat and a sporadic save system. It’s clear that a lot of research and care has gone into creating the world of Bohemia, from its citizens to its medieval vistas. While a lot of what makes the game special is evident from the outset, there is a lot to discover under the surface, here’s eight things you (probably) didn’t know about the game.
The Game Had Its Own Research Historian During Development
One of the key aspects of Kingdom Come: Deliverance which sets it apart from its peers is its emphasis on being as historically accurate as possible. Making sure that everything from the dialogue to the clothing was authentic proved to be no small task, so Warhorse Studios hired their very own Research Historian, Joanna Nowak, to oversee development. Nowak was responsible for keeping up to date with texts, literature, and visual materials regarding medieval times. Of course, history is not rock-solid and is subject to change as new discoveries are made. This meant that the game had to be constantly updated to ensure everything was still relevant and as factually correct as possible. History permeated the game’s design at every level, from the layout of villages to the feel of the weapons. There were allowances that had to made for player experience however, which moves us onto our next point.