Over the last decade, CD Projekt RED has asserted itself as the preeminent developer of single-player RPG experiences and DRM-free video game distribution. The impact of GOG alone on the accessibility of old games would be enough to win over PC gamers, but the Witcher franchise has gone on to define a new standard of story-telling and convincing worlds that could only work in a video game. As CDPR amps up to (likely) reveal the hotly anticipated Cyberpunk 2077 at this year’s E3, we take a look back at how the Polish developer endeared themselves to the gaming community and practically became above reproach in any business practice they engage in.
Leaving Lootboxes out of CyberPunk 2077
With the polarizing issue of lootboxes remaining one of the biggest hot topics permeating into this new year. CD Projekt RED decided to get out ahead of this and declare that there would not be any kind of nickel and diming of its player base for Cyberpunk 2077. This came as a relief for fans of the studio after the announcement that Cyberpunk would include online elements to guarantee the game’s ongoing success.
As to what those elements are, we do not know at this time. It is comforting to get some kind of confirmation that CDPR will be sticking to the Witcher III model of paid full-size expansions and free bite-sized DLCs. More on that later…
This post was originally authored by Colin Regan.