How to Beat Hello Neighbor

Act 1

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Your main objective in Act 1 of Hello Neighbor is to get your hands on the red key. You may be tempted to immediately start creeping around your neighbors home but you should start by focusing on your own house instead. Find your way to the closet underneath the stairs in your home to grab some boxes. You’ll keep these in your inventory so you can use them to get on top of your neighbor’s roof. There are also boxes in the neighbor’s yard that you can use, but grabbing these does put you at risk that he may spot you through the window.

Make sure you have at least two boxes in your inventory and something that you can throw to break a window before you head over to the neighbor’s house. Before you climb the roof, toss something through the upstairs window to the left when facing the front of the house. This will be the window you will end up climbing through. Now make your way to the yellow shelves that are leaning against the house to the left of the front door. You can hop on top of the shelves with a good running start and then use the boxes in your inventory to give you the final added height you need to get on top of the roof. Now just leap across the roof and into the window that you should have broken open earlier. Keep in mind that you can wait to break the window until you are on top of the roof (sometimes objects can be a bit wonky to keep control of up there).

When you’re inside the room, you’ll notice a painting of a flower on the wall next to the door. Throw any object in the room at this and it will reveal a secret entrance into the purple room. Grab the gold key and unlock the door next to it. Now turn to your right and pick up the red key that’s hanging on the wall. This key opens the trunk to the red car in the neighbor’s yard. Go open the trunk to receive a magnet. Pick up some more boxes and go to the back of the house where you see a ladder that’s being blocked off. Use the boxes in your inventory to climb on top of and reach the the small window right next to this. Use the magnet to grab the lock pick off the shelf. It honestly doesn’t look quite like a lock pick from afar but just trust us that the weird white tool next to the pot of glue on the top shelf is actually a lock pick. After you have successfully grabbed it, go to the window on the side of the house that has a black wire coming through it. The window is already open so no need to grab any items to try to break into the home with as long as you still have the lock pick on hand.

Once you’re inside, go to the hallway and use the lock pick to open the door to the left of the staircase, which will allow you to actually enter the shed you just snagged the lock pick from. Grab the wrench and then go back outside to where you were when you first stole the lock pick and use the wrench to gain access to the ladder that is being blocked off. Climb the ladder and follow along the roof until you finally reach a hole that lets you see inside the house. Jump down into the room and grab the red key that’s sitting on a green table. Creep your way down to the main floor, being sure to avoid the neighbor, and use the red key to the open the basement.

Go inside the basement and find the washing machine. Open it and use the secret entrance you’ll find here to make your way into the next room. Pull one of the paintings of an open window off the wall so you can leave the room and explore the rest of the basement. There is a wall switch you can use to open up a grate and go into the next area. This portion of the basement is pretty spacious but you’ll need to go over to the area with a red lightbulb and creepy puppet. There is another grate here that you can open with a switch. This will reveal another room with a fence. Go over to the fence and pull the chair away from the door to go into the next area. To your right there is a weird black patch on the wall that you can break through by throwing any object at it. This will allow you access to the generator but don’t go in yet. First you’ll need to make your way back to the beginning where the first switch was and flip the wall breaker. Now you can safely go back to the generator and pull the lever. This will turn on the power and allow you to make your way to the final exit on the opposite side of the fence. Hit the switch on the green lit exit door. This will initiate a chase and you’ll end up at a door with tons of locks on it (but you don’t have any of the keys).


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Author
Taylor Danielle
Just a girl that likes gaming, anime & singing K Pop in the shower. She's worked as an entertainment journalist for roughly four years but finds rumors about video games to be way more interesting than gossip about real people. Go figure. Taylor wrote for Twinfinite from 2016 through until 2018 covering everything anime and The Sims 4, among anything else that caught her eye.