5 Biggest Changes Made to Star Wars Battlefront II’s Multiplayer

Ch-ch-changes.

Battle Points Instead of Pickups

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Star Wars Battlefront II

Playing as hero units or vehicles in the first Battlefront was relegated to a strange system that had players picking up power-ups scattered around the battlefield. This meant that rewards were shelled out to the fastest players, or the ones that knew where things would spawn and just waited around there. Battlefront 2 completely scraps this system in favor of something called Battle Points. These points are rewarded for doing various things in battle, like playing an objective, killing an enemy, or saving an ally from being defeated. Battle Points stack throughout the match, and you can use them to purchase things to use in battle. This includes vehicles, fighters, and the game’s various hero units.

There is a limit to how many heroes each side can have at any given time during a match, so even if you have enough Battle Points to buy one, you might not immediately do so. Still, this ensures that all players can at least have a chance to play as a better character class or hero. At the same time, this system could be troubling as players of a higher skill level have the potential to rack up Battle Points with kills, leaving lower skill players to catch up, unless they play the objective to earn points in a match. It’s not without its own potential problems and pitfalls, but Battle Points still work better than the scattered power-up system in the first Star Wars Battlefront. 


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,