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Marvel vs. Capcom: Infinite Gets a Bug-Killing Patch Next Week


Marvel vs. Capcom: Infinite Gets a Bug-Killing Patch Next Week

Squashing those bugs.

There’s an update dropping next week for Marvel vs. Capcom: Infinite which will squash several bugs that have cropped up in-game.

The patch is set to resolve several general issues, like a bug that made it impossible for players to block during a crouching block recovery’s last frame. There’s a whole wealth of bugs being fixed with the patch, but there’s also a slew of character changes, including moves from specific characters like Spider-Man, Frank, Dante, and Chun-Li.

Character-specific bug fixes for fighters like Captain America, Dormammu, and Doctor Strange will be rolling out as well. The patch is currently scheduled to drop on Oct. 16, and the changes will be rolled out for both PC and PlayStation 4 players for now. Xbox One players will receive the updates at a later date.

You can pick up Black Panther, Sigma, and Monster Hunter on Oct. 17, the day after the patch goes live. These characters are available to anyone who purchased the 2017 Character Pass. You can also purchase each character for $7.99 along with premium costumes separately if you so desire.

Find the full patch notes below.

Marvel vs. Capcom: Infinite Patch


  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.

Affected moves:

  • Spider-Man – LP/HP Web Ball (including air versions)
  • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
  • Affected moves:
  • Dante – Bee Hive
  • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
  • Chris – Sweep Combo
  • Doctor Strange – Bolts of Balthakk

Characters changes (all platforms)

Dante: Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.


  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.


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