The Witcher 3: Wild Hunt
The Witcher 3 set an extraordinary precedent for modern RPGs upon its release. Featuring an expansive world with an overwhelming amount of activities to do, the game ensured that no player who was fortunate enough to experience it ever had any shortage of adventures to take on. The world of The Witcher 3 felt alive, as NPCs went about their regular lives as townsfolk would in the real world, conducting their business within an astounding visual landscape. It’s not a stretch to say that the game fleshed out what makes video games such an immersive experience to begin with, really.
Egypt lives and breathes in much the same way in Origins. Throughout the player’s journey, he or she will be obligated to encounter numerous NPCs in order to level up and progress through the story. The resulting side-quests lead Bayek across various desert locales and monuments like the pyramids and ancient tombs, in the process discovering a myriad of historical objects that give an accurate representation of the past. The Witcher 3’s open world sets to immerse players in the immense lore and mythos of the franchise whereas Assassin’s Creed Origins does the same, albeit in a somewhat real life context. Needless to say, each succeeds splendidly.