Coordinate Subclasses (Also, One Bangs Aren’t the Most Useful)
The classes you and your fireteam choose to take into a Destiny 2 Nightfall Strike are very important. Depending on the active modifiers they can either make you a killing machine or a complete liability. This is why it’s important to coordinate with your team members to make sure you are all getting the most bang for your buck when it comes to raw power.
Unless there’s one specific focused burn (Solar, Arc, or Void) I’d recommend everyone in your fireteam going with one each. Nightfall tends to change the regular shield elements that you would’ve seen elsewhere, so you can’t trust that information. It’s good to be prepared for anything. Also, when it comes to supers, one bangs (what I like to call Void Bomb or a Golden Gun with Celestial Nighthawk) are not as useful as those that last a period of time (Like Transcendence or Hammer of Sol). The longer lasting super abilities in Destiny 2 can cover more ground and generate more orbs, plus there’s a lower chance to miss. Sure, the one bangs can do serious damage to a boss, but you need to hit, and you only get one shot.