StarCraft Remastered: Beginner Zerg Builds Tips & Tricks

Zerg Technology Tree

Recommended Videos

Zerg Beginner Basics, Builds, and Tips & Tricks for StarCraft: Remastered

Rather than regurgitate basic information that you could find anywhere at this point considering StarCraft released almost 20 years ago, here’s just quick laymans rundown of what each building does. If you do want that text book tech tree, check out Liquidpedia’s here.

Hatchery – Your primary base building from which all units, including your resource gathering worker units Drones, are made from. Protect this building at all costs.

Extractor – Build this building on top of a Vespene Geyser to extract Vespene Gas, needed for more advanced units.

Creep Colony – A defensive structure that can be morphed into either the ground-attacking Sunken Colony, or the air-attacking Spore Colony (which can detect).

Spawning Pool – Basic tech building required to build Zerg’s core unit, the Zergling (which are produced two per larva).

Evolution Chamber – Provides upgrades to Zerg ground units.

Hydralisk Den – After a Spawning Pools is made, this building can be constructed which, as you may guess, allows you to produce Hydralisks as well some upgrades for them, including the ability to morph Hydralisks into the very powerful burrowed  siege unit, the Lurker.

Lair – Hatcheries can evolve into a Lair, which opens up more tech buildings, as well as upgrades.

Queen’s Nest – The Queen’s Nest allows for the spellcaster unit, the Queen, to be produced at the Hatchery. The Queen’s Nest is also a prerequisite for the next Hatchery upgrade that follows Lair, aka the Hive. Finally, the Queen, can infest a burning Terran Command Center and turn it into an Infested Command Center. It’s very hard to pull off, but if you can, you can produce the powerful suicidal unit, Infested Marine.

Spire – Allows for the construction of Zerg’s base air units, the Mutalisk and the suicidal Scourge. It also provides upgrades for air units.

Hive – This final upgrade for the Hatchery allows you to produce end game Zerg units.

Ultralisk Den – The Ultralisk Den allows you to produce Ultralisks (duh) a fearsome powerful and tanky, ground unit.

Greater Spire – An upgrade for the Spire which when completed, allows Hatcheries to produce new flyer units: the Guardian and the anti-air flyer, Devourer.

Nydus Canal – What this does is create a fast-travel network between the canal and its exit. Useful for quickly transporting units to far-away bases to defend them quickly while under attack. Against other Zerg players, the canal could be used offensively as well.

Defiler Mound – Finally we have the Defiler Mound, which allows the Hatchery to produce a powerful support/spellcaster unit, the Defiler.

 


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Onepiecedle Answers Today | No Spoilers (April 19)
Onepiecedle cover art
Read Article LoLdle Answers: All Modes & No Spoilers (April 19)
LoLdle front page
Read Article What Does Shark V3 Do in Blox Fruits?
Characters battling in Blox Fruits.
Related Content
Read Article Onepiecedle Answers Today | No Spoilers (April 19)
Onepiecedle cover art
Read Article LoLdle Answers: All Modes & No Spoilers (April 19)
LoLdle front page
Read Article What Does Shark V3 Do in Blox Fruits?
Characters battling in Blox Fruits.
Author
Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.