Overwatch Tips: How to Play Doomfist

Punch your way through the streets in style.

Doomfist’s Abilities

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Passive: The Best Defense…

Doomfist’s health is already high for an offensive hero at 250, meaning he’s able to get up close and personal with enemies already, but Doomfist has even more survivability in his passive. With every ability casted, except his primary attack, Doomfist gains a temporary shield based upon the amount of damage he’s dealing. This is capped at 400 total health, so if used wisely, Doomfist will be able to survive for much longer in the middle of a group of enemies, dealing damage as he goes. If you consistently attack, you’ll be able to regain your shields, too, giving you an ever-increased chance at surviving fights.

Hand Cannon – Left Click/Right Trigger/R2

Doomfist’s primary attack is Hand Cannon, in which he punches out a few bullets with a shotgun-like spread. It’s nothing incredibly special, with this hero’s abilities shining elsewhere, but it can still do a good amount of damage if you get up close. Hand Cannon only has four rounds, and it reloads very slowly, so you’re going to want to use the shots wisely. It’ll definitely be a good idea to use this move against tanks who have a big body so that you don’t waste your shots easily.

Rocket Punch – Right Click/Left Trigger/L2

For his secondary attack, Doomfist charges his trusty weapon for a time and shoots forwards, dealing damage and knocking enemies backwards a great distance. This ability deals damage upon impact, and if the inflicted enemy hits a wall, the damage will increase further. This ability will probably make up the core of Doomfist’s kit, dealing a good amount of damage and letting you knock the enemy about like a toy. This ability also moves Doomfist a great distance forward if he doesn’t hit anyone, making it great for mobility, too.

Rocket punch will go hand-in-hand with Doomfist’s other ability, Rising Uppercut, which we’ll get into in greater detail in the next page.

Rising Uppercut – Shift/Right Bumper/R1

Doomfist’s left-shift or right bumper ability is Rising Uppercut, which brings the hero into the air in a badass uppercut, hence the name. You can cast this ability on its own to get some air and use other abilities, or use it with an enemy to knock them skywards with you. This ability works brilliantly with Rocket Punch, and using the two in conjunction will give you the chance to fling enemies all over the place, and if well-placed, off ledges and maps. Be careful, though; rising uppercut will place you in the limelight, making enemies more likely to target you and whittle down your health.

Seismic Slam – E/Left Bumper/L1

Your E ability as Doomfist, or your right bumber attack, is Seismic Slam. This ability will fling Doomfist forwards, giving him some air and slamming onto the ground as soon as he makes contact with it. This ability doesn’t do an incredible amount of damage, but it displaces enemies very briefly, throwing them off their course if they are trying to make an escape. You can expect to use Seismic Slam when you’re about to set up for an attack with your team, or when you want to chase off stragglers after a teamfight. It’ll also be useful to escape. When used in conjunction with rising uppercut, you get a handy graphic on the ground that shows you exactly where you’re going to slam to the ground, and the range of damage.

Ultimate: Meteor Strike – Q/Y/Triangle

The latest hero’s ultimate ability is Meteor Strike, in which Doomfist flies up into the air, becoming untargetable for a time. During this, you can move around freely in order to place yourself correctly for a massive smash attack. After you’ve confirmed your strike location, Doomfist triumphantly slams his fist into the ground, dealing massive damage to all enemies in a wide radius.

This ability will be perfect to use in many situations, but will probably work best when the enemy team is distracted in a teamfight. You could also use it mid-fight when you’re in a pinch, to escape from danger and get some respite, before dealing devastating damage to all enemies around you. Oddly enough, this ability can also be used indoors, even when it looks like it shouldn’t be possible, so don’t let a little cover over your head discourage you from using this attack.


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Author
Sammy Cooper
UK-based fledgling games journalist. Recently graduated with a Games Journalism & PR degree from Staffordshire University. I love all things Nintendo, Overwatch, and Esports!