Sonic 3
Modern gaming has managed to introduce quite a few enjoyable water-based experiences. At this point, developers have simply learned enough from past mistakes that making water levels isn’t as daunting of a task as it seemed to be in the 90s. Back then, it seemed like the gaming space was being plagued by cringe-worthy water levels. Then, as if it were a blessing bestowed upon all those who once rage quit in the middle of an aquatic themed stage, Sonic 3 was released in 1994. Hydrocity Zone is easily one of the best water levels of its entire decade and for more reasons than one. For starters, Hydrocity Zone was a very early example of how to properly set the environment and tone in a water level. The unique sound effects and unforgettable soundtrack come together perfectly with the palette of purples and greens to set the tone of going on a nautical adventure. The best water levels always take advantage of the opportunity for a new set of aesthetics and Sonic 3 certainly capitalizes on that chance.
In terms of gameplay, Sonic 3 demands even more praise. Act 1 feels very similar to your usual run through Sonic but Act 2 adds some extra pressure without coming across as downright unreasonable. Act 2 throws you into another water-filled stage while dealing with a wall closing in on you and cleverly placed springs all while you try to make sure you don’t run out of breath. It presents a pretty big challenge but it wraps it in a package that’s still entertaining and keeps the usual fast-paced fun that sits at the foundation of the Sonic franchise.