Scorpion – Injustice: Gods Among Us
Cross overs in fighting games are usually a welcomed addition but developers have to be careful about how they adapt a character’s tools to a new game with new mechanics. This is the very reason why some players have reason to be nervous about SubZero’s upcoming release in Injustice 2. Unfortunately, NetherRealm Studios has slipped up in this area in the past when it introduced Scorpion to Injustice: Gods Among Us. There were multiple elements to Scorpion’s kit that were met with backlash but the vast majority of the controversy came from Scorpion’s ability to quickly teleport behind his enemies. The reason this move is so overpowered in Injustice: Gods Among Us is that, unlike Mortal Kombat, Injustice requires players to move back to block.
Scorpion is coming from a game where blocking is triggered with a button instead. Since Scorpion can so quickly teleport behind his enemies in Injustice, the actual direction a player has to hold to effectively block against Scorpion changes very rapidly and very frequently. It makes it nearly impossible to have an effective defense against a player using Scorpion in Injustice—and this wasn’t just an issue for casual players or novices either. Pro Injustice players rallied together and almost unanimously asked for Scorpion to be banned from use at EVO in 2013.