Everything We Know About Sonic Forces So Far

The blue blur returns.

Wisps Are Back, Levels Feature Multiple Paths

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With regards to how Sonic handles in Forces, expect the nuance of controls to feel similar to Generations. Although we did not go hands-on during the presentation, the directional movement appeared unchanged, with conventional controls and lane switching a returning feature.

Speaking of returning features, wisps are back, giving Sonic an extra boost of speed at allocated points throughout the level. Wisps were a divisive feature of Generations, with some players feeling that the boost added to the intensity of the experience, while others believe Sonic’s speed should be an ever present feature. Notably, boost was somewhat criticized as it largely controlled when and where Sonic was quick, dictating when there would be moments of slow platforming, or attacking enemies. It essentially felt stifling. What we can say in response to that is there are certainly many different paths and layers to levels from what we saw.

Alternative routes and paths can be accessed via the grappling hook and by chaining together attacks, which is an offensive attack that’s also present in Forces. Railing grinding, too, saw Sonic either reach unseen areas or avoid them altogether for an even quicker level run-through.

Red Stars, as seen in the game’s logo, also appear scattered throughout levels as a collectable. We assume these form a collection achievement.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action