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Rock ‘n’ Rail Comes to Halo 5’s Online Multiplayer

Halo 5 Anvil's Legacy

Rock ‘n’ Rail Comes to Halo 5’s Online Multiplayer

Bring lots of ammo.

Halo fans, listen up! The next mode for Halo 5’s rotational multiplayer social playlist has been announced and now you’ll be waging war against one another armed with rocket launchers and railguns. The intense mode is called Rock ‘n’ Rail and was first featured in Halo 4.

The news was announced via Halo Waypoint in a post which reads: “While this new iteration of Rock ‘n’ Rail is inspired by Halo 4’s beloved Rock ‘n’ Rail mode, it’s been specifically tailored to better fit the Halo 5 sandbox,” said multiplayer designer Sara Stern. “Instead of basing gameplay around the use of jetpacks, we’ve altered the gravity, stabilizer time, and jump height settings to bring combat off the ground and into the air.”

It has also been announced that the game mode Warzone Turbo will return on May 12 whilst Warzone Warlords mode returns from May 26 to the 29. Halo 5’s latest ranked season May-June is set to kick off and, as written by 343 Industries, here’s the rundown of what’s new:


  • Soft Forfeit
    • It will be “safe” to leave if someone has already left the match (from either team)
    • No need to stay on to prevent a ban or extra point loss
    • No ban if someone has already left
    • No extra CSR loss penalty if someone has already left
    • You still lose the same amount of CSR as a normal loss
    • Leavers always lose CSR, regardless of how their team does after, so it’s better to stay if you’re on the winning / advantaged team until the other team leaves.
  • Reduced early-season wait times for higher-skilled players
    • High-skilled players sometimes get MMRs that are higher than is needed
    • These will now be truncated to a reasonable value at the beginning of the season
    • They are still high enough to prevent very uneven matches, but low enough to allow more timely matchmaking
  • Even Stricter CSR boundaries: Onyx population reduced again
    • The previously fixed inflation bug had inflated this despite the changes
    • We should see even stricter boundaries in the new season

See you on the battlefield!


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