The 4 Most Disappointing Games of Q1 2017

Some high hopes were thwarted.
Worried Mass Effect Andromeda

FOR HONOR

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Xbox

The biggest takeaway most players have for For Honor is its unique spin on close-combat battling systems. The multiplayer fights with other real challengers offer a unique variability in techniques that makes every fight feel original, and keeps you on your toes with gameplay that is easy to pick up, but extremely difficult to master.

Players can choose between three different factions: Knights, Samurai, and Vikings. Even though all of the 12 characters are available right off the bat, the way in which players can gain perks for their characters is unfairly divided due to the inclusion of micro-transactions. Since Feats (received when players preform certain actions and get perks for attacks, strengths, or healing) and gear that can raise certain stats and abilities for characters can be purchased with real money, when other players grind for them over long periods of time, this creates an unfair playing field that rewards frivolous spending over a true dedication to the game.

The whole appeal of gaining the perks form obtaining a Feat are watered down when someone else could just buy it in two seconds, and the daily grind to get the best gear by accumulating the slow-earning in-game currency or by being gifted some by a post-battle reward system makes you feel robbed when another player just uses their credit card to get the same stuff.

Another issue with For Honor is its unstable server capabilities. Occasionally, players with minimal gear and perks will get pitted against those who look like Dark Souls bosses in comparison, which ends up producing an unenjoyable and unbalanced fight for everybody involved. Players have complained that game crashes and lag are also too frequent while playing multiplayer, which even can occur while playing the single-player campaign that for some reason requires an online connection to run.

A $39.99 Season Pass is on the way that offers six new characters that will release in batches of two over the coming months at the beginning of each new season of the Faction War. Season Pass holders get the characters seven days early, while those who don’t opt for the pass must unlock them with huge amounts of the in-game currency, which again takes a great deal of time to accumulate. The whole underlying system of For Honor just feels like a money grab, and takes away from players who would think that spending the initial $59.99 price tag and dedicating time into the game would be enough. Some really impressive PvP gameplay is used to try and milk more money from customers to make their characters better than others. It’s a shame, as fighting in For Honor really feels like a unique thing that is satisfying to play before all the mobile-like, micro-transactions make the battle field openly uneven.


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Author
Haley MacLean
Video games are a true unification of art and technology, and Haley was amped to be able to write about them during her tenure at Twinfinite. A lover of all things Nintendo, obsessed with narrative driven games, and hopes the couch co-op genre makes a return soon. BA/BJ/MJ from University of King's College, NS, Canada. Haley was a Staff Writer for Twinfinite from 2016 to 2021 with a focus on covering all things The Sims and Nintendo.