DECISIONS THAT DO NOT REALLY MATTER IN THE END
We know that Mass Effect Andromeda will move away from the classic Paragon/Renegade morality system from the original trilogy, and will instead feature choices with more tones of grey. While this can create a deeper, more complex narrative, we still don’t know anything about the decisions themselves or how seriously the game will implement choice.
Mass Effect should be a story that adapts to our style, with a creative, personalized ending specifically designed to match our choices. BioWare has already proved they can create interesting diverging paths, but they haven’t been able to connect them with completely unique endings for the same game. The only title from the company that comes close to this is the first Star Wars: Knights of the old Republic, with their two different endings based on our light/dark nature.
It is true that the journey is better than the destination, and the plot and characters of the trilogy are great, but we need a well designed system of choices that lead to multiple consequences, which greatly differ from other paths. Mass Effect is ultimately our avatar’s story, so BioWare should include a great variety of branches that reach a truly original ending for our Pathfinder and their team.