5 Modern Game Mechanics That Need to Die in 2017

Dead weight.
Best 3 Player Nintendo Switch Games

Cutscene Woes

Recommended Videos

DARK-SOULS-III_20160329221827

Cinematics in video games are used to help convey either important story or action moments that help progress a game forward in a way that the players could not. These cutscenes can sometimes be surprisingly lengthy, with many of them offering integral background and information that the user absolutely needs to know. However, this can become troublesome if developers don’t implement a way to pause cinematics. Given it’s quite possible for someone’s attention to be pulled away while playing a video game, not having the ability to stop the cutscenes can be highly frustrating.

This only gets worse if the developers allow you to skip cutscenes instead, which can lead to many players just forgoing the cinematic entirely when they just wanted to pause it. In contrast, players should also be able to skip all cutscenes if they choose too as it can help alleviate the boredom if you’re playing a specific title multiple times.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article 10 Things Final Fantasy 7 Rebirth Changed From the Original Game That Made the Story Even Better
Image Source: Square Enix via Twinfinite
Read Article 10 Things Marvel Rivals Can Learn From Overwatch 2
Marvel Rivals promo art
Read Article 5 Ways Marvel Rivals Is an Overwatch Clone & 5 Ways It’s Completely Different
marvel rivals characters backs
Related Content
Read Article 10 Things Final Fantasy 7 Rebirth Changed From the Original Game That Made the Story Even Better
Image Source: Square Enix via Twinfinite
Read Article 10 Things Marvel Rivals Can Learn From Overwatch 2
Marvel Rivals promo art
Read Article 5 Ways Marvel Rivals Is an Overwatch Clone & 5 Ways It’s Completely Different
marvel rivals characters backs
Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.