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Mass Effect: Andromeda Director Explains Animation Complications

mass effect andromeda

Mass Effect: Andromeda Director Explains Animation Complications

“It’s one of the last things to get polished.”

Mass Effect: Andromeda is one of the most anticipated games on the horizon and fans everywhere can’t wait to get on board the Tempest and explore the galaxy. At The Game Awards last week, we got to see a new trailer which showed off gameplay from the upcoming title. The game looks great overall, but some people couldn’t help but notice the game’s animation did look a little rough around the edges.

In an interview with GameSpot, Mass Effect: Andromeda’s creative director, Mac Walters, has stated that the animation will be a lot better by the time game is released. He said: “Cinematics are very complicated, and have a lot of dependencies. The levels, characters, lighting… everything has to be at a certain point to allow cinematics to polish their work. As a downstream team, it means it’s one of the last things to get polished, and something we work on up until the very end. Ultimately, as this was a gameplay trailer, we made the decision to show ‘in-game’ footage–not pre-rendered. But rest assured, it will look great by the time we ship. And we’ll be sure to share more of the characters, stories, and cinematics before then.”

It looks like we shouldn’t be too worried about what we saw of the animation. The game is still not released for several months so there’s still plenty of time for the development team to polish things up.

Mass Effect: Andromeda is set to be released in March for the PlayStation 4, Xbox One, and PC.

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