No Man’s Sky
Let’s just get the obvious one out of the way straight off the bat. No Man’s Sky was a pretty huge misstep this year. From the way it was marketed, to the gameplay experience, and even a shoddy PC port, the highly hyped title left a sour taste in the mouths of many fans.
Upon release, No Man’s Sky was missing a handful of features that Hello Games’ Sean Murray had mentioned in interviews and at industry events prior to launch. While it cannot be denied that No Man’s Sky offered up a huge universe for players to explore, many of its planets were rather dull, and few lived up to the beautiful tropical scenes we’d caught glimpses of in gameplay demos. Combine that with a gameplay cycle that could quickly become tiresome, and a very lackluster reward for reaching the center of the universe, and No Man’s Sky felt very much mishandled.
Had it been given a little more time in the oven, perhaps more gameplay features could have been added in. Instead, what players were left with was something that didn’t quite deliver on their ambitious space adventures.