Telltale Batman

Batman: The Telltale Series – Episode Three Review

Do things get better for Bats?

For the first time in the series so far, there were a number of dialog options that I truly struggled to answer. While there’s been one or two that had me a little troubled in previous episodes, only now does it feel like every word you utter, be it as Bats or Bruce, could have some horrible consequence in the next chapter. In fact, Telltale has done such a wonderful job of creating an air of uncertainty around everything that I even began to question the slightest looks and glances from those I know I should be trusting… or, at least, I think I should.

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Gameplay, for the most part, focused very much on making conversational decisions and discovering what you can about the Children of Arkham. For the most part, combat is relatively light, but its absence wasn’t missed. In fact, episode three took a much slower approach, but it’s a welcome one. We got to delve even further into these unique adaptations of the popular characters of this world. Episode three is just as much about character development and relationships as it is about uncovering the evil plans of Children of Arkham. Episode two examined the dynamic relationships between Bruce and other characters, and episode three only further taps into that. There’s definitely some excitement and major revelations in the latter half of this episode, both in the business and personal senses, but they wouldn’t have felt quite as powerful had the former half not done the groundwork.

Telltale Batman

Unfortunately, there were events and decisions that had to be made in the opening chapters that didn’t feel like they had any consequence. Picking one of two instances to help out at first didn’t appear to be quite as influential on the overall story as I first anticipated, and certain conversations that I thought would later result in fruitful payouts have yet to yield any returns. Though the pacing was necessary to make the major points of this episode shine, these earlier moments lacked all fell a little short by the end.

During the two-hour episode, the game played and looked as expected. While we have yet to run into any of the technical issues that other players have faced on the PC platform, nothing seems to have changed here. Things were still running smooth and the game kept up during those moments of action.

New World order was an enlightening episode with one hell of a latter half. The highs were huge and while a few of the quieter moments lacked quite the impact players may expect, were certainly providing a platform for the finale to spring from. As the credits rolled and we officially cross the halfway mark in the series, Telltale’s Batman looks set to be full of plenty more twists and turns. Episode three messes with your emotions and thought trails and has you seeking comfort and support in any place and character you can possibly think of. Unfortunately, Bruce and Bats’ options are beginning to look a little scarce.

Score: 4/5 – Great


Pros

• An air of uncertainty looms over Gotham.

• Incredibly strong second half.

• Character relationships still feel incredibly significant.

Cons

• Some smaller decisions lacked impact within the episode.

 


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.