Gamers rose somewhat of a fuss last week over perceived similarities between Blizzard’s extremely popular Overwatch and Hi-Rez Studios’ Paladins: Champions of the Realm. Overwatch Director Jeff Kaplan isn’t sweating it, though, and he recommends you don’t either.
“I think it’s very common for people to make comparisons about games like that, but I think players should play what games are fun to them, check them out, and have fun with what’s out there,” Kaplan told Business Insider. “You know, I play every game that I can get my hands on that comes out, and even if they might have some similarities, they’re usually drastically different, so my suggestion to players is just to play what’s fun to you and don’t worry about the comparisons.”
For his part, Hi Rez Chief Operating Officer Todd Harris has already issued a statement asserting that Paladins was not inspired by Overwatch. As evidence, Harris offered up the fact that Paladins’ characters — which many gamers see as being similar to Overwatch’s roster — were already playable in Paladins’ beta way back in November of last year, which was prior to when Blizzard announced all of Overwatch’s characters.
“While Overwatch is a fine game, it was not the inspiration for Paladins,” Harris said at the time. “Game development is an interactive process with ideas coming from many past projects. For the hero shooter genre, the game that deserves the most credit is Team Fortress 2. We released a TF2 inspired class-based shooter called Global Agenda way back in 2010. Paladins was conceived as a fantasy version of Global Agenda and of the approximately 85 combat abilities currently in Paladins, the vast majority are from the game Global Agenda we made 10 years ago.”