This morning, Blizzard dropped a patch for Overwatch that kicked off the game’s first seasonal event, the Summer Games Celebration. You can read all about it here, and also check out every new hero skin that came with it.
But what many didn’t notice at first, us included, is that the patch also carried many balance changes along with it. Most notably in the competitive corner, those who leave competitive matches will now have to wait 10 minutes before queuing into another. This will surely help address the high number of leavers in the mode, which essentially ruins the rest of the match.
There are also a wealth of smaller quality-of-life changes to Overwatch. On Assault maps in competitive play (Hanamura, Temple of Anubis, and Volskaya Industries), the setup time for subsequent rounds has been reduced. The logic behind this change is that it assumes players don’t need the normal amount of time, as the bulk of them have already chosen their hero for the match.
Another group of small (but much appreciated) changes come in the games user interface. In the setup phase of the match, the team tip for “No Support” will no longer appear, but has been replaced with “No Healer” (though this doesn’t apply to Symmetra, who has no healing ability). The team tips for “No Builder” and “No Sniper” have been removed, perhaps because that niche is covered by the “No Defense Hero” message.
One thing that isn’t covered in update that we’ve noticed is another small change to the UI during the setup phase. It seems like the game now outlines those who are playing together in a party with connecting white lines between their player icons (as you can see above).
The other most notable change on the console versions of the game is the inclusion of the balance changes implemented in the PC version last week, which slightly nerfed McCree and buffed up Ana. You can check out our full post for info on that.
What do you think of these changes?