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Sean Murray Discusses the Possibilities for No Man’s Sky on PS4 NEO

no man's sky

Sean Murray Discusses the Possibilities for No Man’s Sky on PS4 NEO

Stronger hardware means bigger things for No Man’s Sky.

In an interview with the Daily Star, the game director of No Man’s Sky, Sean Murray, talked about how his game could benefit from more powerful console hardware, specifically with mention to the upcoming PS4 Neo.

According to Sean Murray, for most titles more powerful console hardware means that the game can have better framerates and upgraded textures. The reason for this, according to Murray, is “because the base geometry, the base shape of the world, the way of playing is totally like lost, basically. 100’s of people have worked on it thousands of hours to create what you see.”

However, he believes that this won’t be the case for No Man’s Sky partly because of the game’s procedurally generated worlds. Instead, with better hardware, Murray explained that his team could possibly make the game more immersive in other ways. To quote Murray:

With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.

In other No Man’s Sky news, Sean Murray noted on the game’s website that the team is aware of the many bugs that players are encountering and are working on a patch which they hope to release in the near future.

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