Fallout 4, Nuka-World, DLC, everything you need to know

Fallout 4: Nuka-World Review

One ticket, please!

With the introductions out of the way, you’re tasked with exploring five different areas of the park all branching out from the hub area of Nuka-Town, USA. Each area of the park feels distinct and manages to have that authentic theme park feel. Cardboard cutouts stand unnervingly, smiling in doorways, and the robot park assistants are suitably programmed into character. While the main objective in each of these areas is largely the same – clear any threats to the gang you choose to later inhabit it – they all have their own tale to tell, which makes completing the main bulk of Nuka-World a little less repetitive.

Recommended Videos

While much of the enjoyment comes from completing the main narrative of Nuka-World, there are plenty of distractions offered up in the form of side quests and the Nuka-Cade. A fan-favorite Fallout 3 NPC makes her return and asks you find all of the hidden Cappy clues around the park, you’ll do odd jobs for the gangs, and sometimes you’ll just play some arcade games. These all offer viable ways to soak up the atmosphere.

One crucial feature is the ability to create new flavors of the Wasteland’s favorite drink, Nuka-Cola. Dotted around the theme park are Nuka-Mixer machines, providing players the ability to mix existing flavors to create new ones complete with their own buffs. This gives a little more value to those standard flavors you’ve been carrying around, and your new creations will often become more common replacements for pricier and rarer medical equipment such as Stimpacks and RadAways.

fallout 4, nuka-world

Once you’ve successfully secured all of the areas of the park, found all of said Cappy clues, and won a ton of tickets in the Nuka-Cade, Gage will suggest it’s time to branch out. This shift away from Nuka-World itself is where the heart of my issues with the DLC lie. A section of the ending quests require some ethically questionable actions, and there’s no way out of this if you want to finish the Nuka-World questline, unfortunately.  While it was enjoyable to interact with the game from a darker perspective, it led to a conflict of interest inside me. I, like I’m sure many other players do, tend to play the good guy, and so being forced into completing objectives like this was kind of frustrating. On the other hand, I wanted to see what lay in store at the end of the DLC. It’s not enough to detract greatly from the enjoyment to be had here, but it may sour the experience somewhat for those wasteland saints like myself.

Back when Fallout 4 first released, the game suffered some serious framerate issues. Since then, Bethesda has worked hard to clear up these problems, though the game still chugs from time to time. When playing Nuka-World, the gameplay was largely stable on PS4, though I did get a couple of freezes when moving between the different areas of the park, and on one occasion the game completely crashed on me when exiting my Pip-Boy. These were by no means frequent enough to make the game unplayable, but it does pull you out of the experience, and can be more than a little worrying if you’ve not saved in a while.

As the final chapter of Fallout 4, Nuka-World does a stellar job in delivering an experience that fans are sure to enjoy, clocking in around 20 hours if you complete the side quests. Though it may not offer a story quite as captivating as that of Far Harbor, it’s enough of an impetus to push on for what happens next. Ultimately, everything within the park, including the gangs (despite their largely insignificant preferences), was immersive and entertaining. Side quests are full of character, the Nuka-Cade provides a decent enough distraction, the different areas of the park are fun to explore, and those Nuka-Colas finally feel like they have a purpose. That said, it’s the latter half of the experience that some may find conflicts with their character’s natural demeanor. If you can deal with being bad for a couple of hours, then I see no reason why you shouldn’t pick up a ticket for Nuka-World.

Score: 4/5- Great


Pros

• Exploring the park is fun and interesting.

• A challenging experience and fitting end to Fallout 4’s DLC.

• Side quests and new items are great.

Editor's Choice smallest

Cons

• Expanding will raise a conflict of interest with some players.

• A missed opportunity with gang preferences.

• A couple of performance issues on PS4.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Best Early Game Weapons in No Rest for the Wicked
A claymore being used on an enemy in No Rest for the Wicked
Read Article No Rest for the Wicked Best Settings
No rest for the wicked screenshot
Read Article Fortnite Chapter 5 Season 3 Battle Pass Leaks & Wishlist
fortnite chapter 5 season 3 leak
Related Content
Read Article Best Early Game Weapons in No Rest for the Wicked
A claymore being used on an enemy in No Rest for the Wicked
Read Article No Rest for the Wicked Best Settings
No rest for the wicked screenshot
Read Article Fortnite Chapter 5 Season 3 Battle Pass Leaks & Wishlist
fortnite chapter 5 season 3 leak
Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.