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Resident Evil 7 Wasn’t Influenced by PT, says Capcom

resident evil 7

Resident Evil 7 Wasn’t Influenced by PT, says Capcom

They were both going in the same direction.

When Resident Evil 7 and its playable demo, Beginning Hour, were unveiled at Sony’s conference during this year’s E3, many fans drew comparisons between the game at last year’s PT. It was presented in the first-person view, and players were trapped in a confined space, having to find a way to escape from that same space. However, speaking with Eurogamer, producer Masachika Kawata and director Koushi Nakanishi stated that Resident Evil 7’s development process was not influenced by PT.

“When PT surfaced we were already into development and we were surprised to see it,” Kawata said.

“We were already using a first-person perspective before anyone saw PT, so it wasn’t as if we saw that and decided to do the same,” Nakanishi said.

“It was already happening, so were surprised and – seeing PT and the reaction, it was a signpost for us that it was a good direction to be going in.

“As for the fact there are corridors and such, well, we had that in Resident Evil 1 in 1996. For us it’s about going back to our roots. All of these things were going to be in the game.”

Since the reveal of PT, Konami has announced the cancelation of the game. It would have been interesting to see how the game fared with VR technology, considering how much it influenced the scary factor of Resident Evil 7’s Beginning Hour demo.

Resident Evil 7 is set to be released for the PS4, Xbox One, and PC in early 2017.

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