When Gears of War 4 releases this October, it won’t only be gracing Microsoft’s little black box, but also the PC platform too. With plenty of PC systems out there capable of far exceeding the Xbox One in terms of sheer horsepower, The Coalition today revealed some of the exclusive PC features that would take advantage of the platform.
During an interview with Eurogamer, The Coalition’s Technical Director, Mike Rayner, revealed that Gears of War 4 will be a “highly optimized, customizable experience first and foremost.”
Rayner went on to detail some of the ways in which the development team is working on making the PC version a smooth and visually exciting version of the gory shooter. “Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”
During the interview, Rayner also stated that the following features would be included in the PC version.
- Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view- including ultra-wide).
- Increase texture resolution (up to 4K resolution for select texture groups).
- A benchmark mode.
- Full keyboard/ mouse input remapping
- Far more comprehensive video settings.
Adding onto that final point, Rayner stated that currently The Coalition sits at 28 different settings and are looking into ways of adding more for players to “have full control” of their experience.
With Gears of War 4 and a bunch of other formerly Xbox-exclusive titles now making their way to PC, it’s an exciting time to be a PC player.