Destiny: The Taken King
When Destiny initially released it wowed players with its incredibly tight mechanics, challenging missions, and pretty visuals. Unfortunately, after the honeymoon period ran out, the cracks in Bungie’s latest project began to show. Progression had issues, the loot system was pretty broken, class mechanics didn’t promote teamwork, and the bosses were little more than bullet sponges. While players were enjoying themselves, it was becoming clear that the issues Destiny was suffering from would eventually kill the game.
Thankfully, the developers caught on to what was happening and started working on a way to turn it around. That something came in the form of an expansion – The Taken King. The Taken King was more than just a collection of new activities, enemies, and gear. It was a complete overhaul of everything that Destiny had been up to the point.
The first thing fixed was the story. Now there was a way to follow the quest lines and appreciate everything working in the background. A narrative thread was added so that players knew what was going on, rather than drowning in hidden plots and histories.
Next were the Guardians themselves, the very characters wielded by players. New abilities changed team dynamics and offered an updated layer of strategy that tied in perfectly to how bosses were now handled. Gone were the bullet sponges, fights required intelligent teamwork.
Even background features such as loot, the obtaining of exotics, and experience were adjusted, along with some more weapon tuning. Bungie took everything that Destiny’s fanbase had been saying to heart and brought the game a lot closer to what was promised when first unveiled.