The next entry in the Deus Ex franchise, Deus Ex: Mankind Divided tells a story of ‘mechanical apartheid.’ But in order to tell that story, the game’s writers pulled inspiration from some sources that you wouldn’t necessarily expect.
Speaking to PlayStation Blog, Eidos Montreal Executive Narrative Director Mary DeMarle explains, “We had all the usual points of inspiration, like William Gibson’s Neuromancer, Scientific America magazine, articles on transhumanism and a book called Radical Evolution, but I also watched a lot of good TV like Sons of Anarchy and Breaking Bad when working on the game.”
She goes on, emphasizing the focus on character driven stories, saying, “Even things like The Shining are influential because the characters are so well rounded. And I like China Miéville’s work, which is more steampunk.” Miéville is a British author whose writing is often described as fantastical fiction.
Catching on the idea of a more steampunk version of Deus Ex, DeMarle shares that she actually really likes the idea. “That would be really cool! I certainly wouldn’t be adverse to it! But it’s a collaborative effort with the team… although I think Jonathan [Jacques-Belletête, Executive Art Director] would love that!”
In the same interview, DeMarle touched on how the team handled the massive branching narrative of Deus Ex: Mankind Divided. It turns out the developer relied on a huge Excel flowchart. The game releases August 23 for PS4, Xbox One, and PC.