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BioShock and XCOM Designers Would Consider Teaming up for a Game

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BioShock and XCOM Designers Would Consider Teaming up for a Game

Imagine the possibilities.

Before they revolutionized what players thought a modern first-person shooter could be with BioShock, Ken Levine and Irrational Games made a real-time strategy RPG in 2002, called Freedom Force. When a fan commented that he would love to see a “bastard child” of Freedom Force and the XCOM series, both Levine and XCOM 2 Lead Jake Solomon responded with plenty of enthusiasm.

“In a heartbeat. In a heartbeat,” Solomon replies in kind, the exchange spotted by Game Informer. Solomon took over as lead designer for XCOM with the rebooted XCOM: Enemy Unknown, and continued with this year’s XCOM 2.

Freedom Force saw players put together a team of super heroes to defend Patriot City. When a ship that is fleeing to Earth gets destroyed, its cargo, Energy X gets scattered across the city, giving many people superpowers.

Though the comments are unlikely to actually lead to anything, imagining a superhero game with the style and intense strategy of XCOM is enough to give you chills. Recently, Firaxis announced XCOM 2 will be making it’s way to consoles, while Ken Levine has since moved on from BioShock to work on an as yet unnamed project.

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Sean is a simple man who enjoys a good game, a good story, and the chance to talk about both. That said, he also honestly believes video games have the potential to be the greatest pinnacle of storytelling ever, so there's that...

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