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Legend of Zelda Producer Defends Breath of the Wild’s Sense of Emptiness

Breath of the Wild, Legend of Zelda

Legend of Zelda Producer Defends Breath of the Wild’s Sense of Emptiness

“It’s OK if there’s pocket of emptiness.”

During Nintendo’s Treehouse conference at E3 this past week, Nintendo revealed that the next The Legend of Zelda: Breath of the Wild is going to be the “biggest experience ever created by Nintendo,” but this has led some people to fear that the game’s giant open world will feel too empty. In a recent interview with IGN, series producer Eiji Aonuma defended the game’s sense of emptiness.


In the interview, Aonuma explained that after Skyward Sword, they felt that they needed to develop a bigger world,” but “we’ve actually never done that. So a lot of it was trial and error, and we had to feel things out.” He also noted that when the team talked about how dense to make the world, they realized that ” filling the vast landscape with things to do and explore would be a lot of work…we realized that it’s OK if there’s pockets of emptiness.”

In other Zelda news, Nintendo revealed that the Wolf Link Amiibo can be used to summon Wolf Link into your game as a companion. They also revealed that you can play the entire game as a vegan if you wish.

What do you think of Aonuma defence of Breath of the Wild’s sense of emptiness? Let us know in the comments below.

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An Irish liberal arts student with way too much time on his hands who when not obsessing about Monster Hunter, RPGs or some random account he recently found on YouTube he can be found writing for Twinfinite.

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