If you take a look at the Twitter account of a certain Mr Hideo Kojima, you’ll notice that he’s been traveling around the world, visiting various game studios, and taking photos with dev teams. At first glance, it looks like he’s just been taking a much-needed vacation after completing work on Metal Gear Solid V: The Phantom Pain and leaving Konami. However, turns out there’s more to it than just that.
Speaking with IGN, Hideo Kojima revealed that he’s actually been on the look out for a third-party engine for his new game with Kojima Productions.
Hideo Kojima has confirmed that his first post-Konami game will use a third-party engine, and that his well-documented trips to meet creatives – in video games and otherwise – have at least in part been to find which tools his new project will utilise.
Speaking at the Nordic Game 2016 festival, Kojima explained that in order to ensure a timely release for the new Kojima Productions’ debut, he had to go against his preferred methods:
“I actually think it’s better to make games using internal tools,” Kojima said. “As for my first title, because I want to release it to the people who are waiting for it, for that title we are going to use a third-party engine – the reason I am travelling around the world is looking for such technology to use.”
Considering that Metal Gear Solid V was developed with the beautiful Fox engine, it’s cool to see Kojima reaching out to other developers and studios to enlist their technical expertise for his first game after leaving Konami.