Sticks to its Roots
Doom in theory, and very much in practice, is a fairly simple game. You are a space marine on Mars, tasked with killing every single demon you come across in the bloodiest ways imaginable. In a space where companies are constantly trying to one-up each other with gimmicks and perceived innovation, this barebones layout of Doom gives it a strong advantage. It doesn’t need to reinvent the wheel, instead, Doom is more focused on making the best wheel possible. There is no need to do one-off ideas like a dog or a drone, then have those concepts vanish into the ever growing war chest of FPS gaming.
Doom is quite comfortable perfecting the manic, area style shooter so it’s as precise and enjoyable as possible. The fun of the player is put first, giving you a wide variety of tools and weapons to deal death with. There’s a deeper story sure, but if all you want to do is kick back and blast demons in the face you can. No radio towers to activate or dozen side objectives on the map you feel obligated to finish. Doom is simple, yet highly entertaining experience