A True The Division Agent
The Division takes place in a New York City that has been ravaged by a biological attack. Players are tasked with trying to take back the city from those who have laid claim to it in its weakest hour, a fact that many players have forgotten. But there are those who have never forgotten their mission. They are here for one purpose, and one purpose only.
These are the players that do nothing but clear the streets and beat missions over and over in the hopes of creating a better tomorrow. They don’t care about loot, nor do they find joy in the Dark Zone killing their peers, they just want to make NYC safe again.
True agents are always down to run dailies and challenges, even if they aren’t exactly ready to do so. After all, there is a city to save, and it won’t wait for us to get better.
Yes, anyone can go rogue in The Division at any time while in the Dark Zone. But we aren’t talking about those who fancy a bit of criminal distraction every now and then. We’re talking about those who do absolutely nothing other than hunt other Agents.
Rogues tailor their builds to melt any players that cross their paths. They roam the streets of the Dark Zone, laying claim to areas that they feel they’ve earned. If a player enters their zone, no matter what his/her intention, it is considered an invitation to be hunted. These types of The Division players aren’t even in it for the loot and glory. They want nothing other than to test their mettle and have grown tired of the AI offerings.
You can often find Rogues relaxing around extraction points awaiting prey, or moving in small packs through high-traffic areas. Tech builds and high DPS are the name of the game, and you better believe they’ll disable any advantage you have in a matter of seconds. They aren’t here to make friends, so watch your back.
The sherpa is actually a player type that you will find in most, if not all, online games. These are everyone’s friend when trying to get a hang of a new game, and they are very valuable in The Division. They exist to help others get a hang of the ins and outs of The Division so that the community can grow.
Sherpas are committed to the community. If someone needs help they are the first to jump up and volunteer. Want to run the Dark Zone and extract loot without falling victim to rogues? Sherpas will stand guard at the entrances. Want to run the Incursion legitimately? Sherpas will teach you all the tactics. Challenge mode too difficult? Well, you get the picture.
These agents are a shining beacon of hope and camaraderie. We salute you.
Destiny has its dances, but The Division has its jumping jacks. At first, the odd emote seemed pretty lighthearted. While waiting for a friend, you could keep your blood pumping so that you were prepared for whatever NYC threw your way. Eventually, it evolved into a means of trolling, as impromptu workout sessions found their way to the middle of doorways and passages. But, no matter how you look at it, they show a need to constantly move.
Fitness gurus take things to the next level by going beyond a simple emote. These players must constantly be on the move, at all times, even if it means causing issues for everyone else. Chances are if you’ve used matchmaking at least once during your adventure you’ve run into an example of one of these players.
When not engaging in jumping jacks, you can find them running around during missions, completely ignoring the fact that The Division is a cover-based shooter. Forget waiting behind a box or wall, cardio is life and one must never stop moving. If the player happens to be properly equipped they’re a forced to be reckoned with, because nobody expects someone to charge head-on. Often times, though, they are the one you are constantly reviving because they never learned to not run around while six snipers are looking to take your heads off.
The Glass Cannon
Ah, the glass cannon. Capable of dealing a ridiculous amount of damage, but suffers death if an enemy so much as acknowledges their presence. This is actually a very popular type right now. Although there are three primary stats to consider (Firearms, Stamina, and Skill), many ignore all but the first. These are the players you see with DPS scores that are out of this world, but with laughable HP counts.
Glass cannons aren’t without their uses though. As long as they are supported by a well-balanced team, they tend to help deal with the tougher enemies, specifically bosses. They are relatively useless on their own though, unless they happen to get the drop on you (these tend to be the sniper variants). But it is a type of player that you will run into a lot.
Sure there are other factors to a character build that are equally as important, but don’t tell any of these agents that. They’ll show you first-hand what all of that DPS is good for.
First Wave Agents
If you paid attention to The Division’s story, you will know that the First Wave agents have a sort of elitist attitude about them. To be honest, who could blame them? They came in with little to no help and faced the nightmare of a crumbling city as the government pulled out. So of course they’ll have a chip on their shoulder for facing hell.
There are players who share the same attitude as Keener and his colleagues. They’ve been there since day one, through all of the server issues, and impossible glitches. So they only use the best gear and play with the best players. This means not even paying attention to anyone not on their level. In a sense, they are complete opposites of the Sherpa. They aren’t here to help you. Help yourself, then come talk to them.
Third Wave Agents
What is a third wave agent you ask? After all, The Division consists of first wave agents, and you, the second wave agents. Third wave agents are players who have no idea what’s going on and just want to have fun.
No, there’s nothing wrong with them. They just aren’t caught up on, or don’t care about the world and activities that have been put in place. Ask them to join an Incursion, and they may very well say “what’s that?” Chances are that the third wave agent is a new player, or one who only picked up the game to play with friends. They may need a sherpa, or may evolve into a first wave agent. They are potentially a clean slate here to make life in The Division a whole lot more interesting.
Lone Wolf McQuade
The loner is exactly what you’d expect. This player operates completely on their own, and tends to be highly skilled. You may see them take out an entire group of rogues on their own, or even clear the incursion without a team. They’ve beaten every mission, on hard and challenging, without ever asking for a bit of help. They also may not have the Networking trophy/achievement, because who needs friends?
Lone Wolf McQuade dominates the world of The Division all on their lonesome. Relying on a masterfully crafted build tailored to fit their needs, they find every chink in the armor of every challenge so that they can plan around it. Strategy is this player’s middle name (even though it says Wolf, trust us when we say it’s Strategy). After all, if you’re going to do everything on your own, you better have a good plan.
The Division has a lot that players can get into. Incursions, challenges, the Dark Zone, weapon crafting, and clothes collecting. There is a surprising amount of clothing to be found in the game, and some players have made it their mission to collect it all (present party included).
Chances are this is the type of player you saw with that cool hat or that extraordinarily rare jacket. They change their clothes between missions, and never fail to be perfectly dressed for any occasion. Even better is that they actually coordinate their weapon skins with their outfits.
Not many of The Division’s competitors offer this level of player customization, so it’s no surprise that a large portion of fans have invested so much time into it.