The Setting
Until now, the series has steadily jumped through the ages while adhering to a chronological order of historical locales and real world events (with a touch of creative imagination, of course). Assassin’s Creed always provided astonishing worlds to traverse and discover. The care that goes into creating these environments never fails to deliver an engrossing setting for the player to lose themselves in. It’s one of the series most beloved qualities. So picture what Ubisoft could do with the treasure trove that is Ancient Egypt.
Yes, yes, the series has moved in a chronological progression through time, but it would be a tall order to try and ground the narrative in modern day or near-future Egypt. I doubt the developers are eager to work around the Muslim Brotherhood or the regional tensions. It’s all too recent. So, Ancient Egypt is a no-brainer. Luckily, there’s a lot to work with here.
Endless dunes of shifting sands provide a struggle to trek through but a joy to slide down, while also offering the developers a chance to play with player movement just as the deep snowy fields took their toll on Connor’s mobility. The sands could come to play an integral role in the puzzle elements of the game, hindering or helping you along the way. They could also conceal an array of viscous creatures, snakes and scorpions, to contend with. Perhaps one could find use for their stingers, poison and leather through a complex and revamped crafting system.
The streets of Cairo are home to bustling bazaars and beautiful architecture. Streets littered with stray cats and wild dogs. Who knows, maybe we’ll get the chance to feed and adopt some of these cute, furry bastards as companions. Ancient Egypt is not as restrictive as the French Revolution or London. What little is known about the period leaves a lot of room for the team to fill in the blanks. What will the cities look like? What will be the day-to-day life of people living there?