We’re finally in the year that the long awaited Final Fantasy XV is coming out, and there’s still a ton of unanswered question about the game. Last month members of the community team for Final Fantasy XV asked fans to submit and vote for several questions that the development team would answer on the official forums.
Today the team took to the forums to answer some of those questions, and we found out a little bit more about the game’s world Altissia and difficulty modes featured. The information comes via Nova Crystallis.
Final Fantasy XV’s planner Ishikawa Tominori took time to talk about the scale of the world and the main city of Altissia itself,
“Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of considerable scale, to the extent that even the developers sometimes get lost there! The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit! You are bound to encounter some unique characters when exploring the city streets.”
The team also talked about exploration within the game. Lead Level Designer Terada Takefumi touched on how buildings will have multiple warp points to assist in large scale battles over urban areas,
“The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.”
XV’s Lead Game Designer Takizawa Masashi took some time to talk about the different difficulty modes in the game as well, and how they affect the game,
“The equivalent to difficulty level setting in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.”
The development team decided to introduce this combat switching system because of feedback they had received about the Episode Duscae demo. More info will come on this system as the game gets closer to launch.
Final Fantasy XV is currently set for a release date sometime in 2016 on PlayStation 4 and Xbox One. Square Enix will announce the official release date for the game in March with a new update for the game. What do you think about the new info for Final Fantasy XV? Is XV one of your most awaited games of the year, or are you still waiting for more information about it? Let us know in the comments below.